Cartoon game environment: Teddy Bear Picnic
Please note this is still very much still a work in progress. But for now I want to see if it works, and show what I have done so far.
It takes a while to load at the moment, I will be optimizing it as I work on it.
If you click on the link above you should be able to explore a 3D cartoon environment I am building.
-Also press “esc” to exit the widow.
ReBlink, an AR experience I worked on as a 3D artist wrapped up it’s exhibit last month last month at the Art Gallery of Ontario. Above is the trailer.
Above: Tim Cook, CEO of Apple using the Reblink augmented reality app to view one of paintings (Drawing Lots, George Agnew Reid est:1888-1902) in the Art Gallery Of Ontario. This is one of several paints I did the 3D for as part of a small team at Impossible Things. I was not at the AGO at the time of the photo, But needless to say when Alex Mayhew showed it to me later, it was a very proud moment for me.
Shambler: 330 polys/triangles. Painted in zbrush. Based on monster from quake. Quake was one of the first fps I got into growing up and holds a lot of nostalgia for me.
Done as a fan art piece/practice.
Various assets I did for Time Tremors, click on them to see them full size.
Game level, That was a a work in progress, using entirely my own models and textures. Many of the assets where still my stand-in models, or not fully textured yet such as the furniture, the books and many of the beams etc…