David McKenna's Portfolio - Transforming fantasy into reality.

3D digital

Shambler by mckenna3d on Sketchfab

Shambler: 330 polys/triangles. Painted in zbrush. Based on monster from quake. Quake was one of the first fps I got into growing up and holds a lot of nostalgia for me.
Done as a fan art piece/practice.


Various assets I did for Time Tremors, click on them to see them full size.


More game asset made for Time Tremors, Concept art for the robot and the golden cup can be seen in the 2D section.


David McKenna Cathedral from David McKenna on Vimeo.

Game level, That was a a work in progress, using entirely my own models and textures. Many of the assets where still my stand-in models, or not fully textured yet such as the furniture, the books and many of the beams etc…